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Old Feb 27, 2010, 03:14 PM // 15:14   #1
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Default Another Mesmer suggestion

Just for fun...

Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.

Lets turn all those energy denial skills into a bit of damage. An energy version of mark of pain. 5 energy and not 10 because energy denial is less easy to apply than physical damage. I haven't figured out a good cap of damage to scale with the energy skills. I'm GUESSING 0...5...7

Still wont be as powerful as mark of pain but it could be fun. I only chose Ether lord since no meta builds use it atm and the name kind of stuck.

/flame away, but I want some Mes love ^_^
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Old Feb 27, 2010, 04:01 PM // 16:01   #2
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I like it. Being able to manipulate e-denial into damage would be a good boost to mesmers in PvE, turning one of their strong points into damage. A change like this would be a good start to making mesmers more useful in PvE.

/signed
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Old Feb 27, 2010, 04:07 PM // 16:07   #3
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I'd prefer it to be an enchantment, rather than a hex. Hexes can be removed quite easily, and it would make Energy Surge a LOT more powerful on the AoE part. Allow you to switch targets easier as well, and not have to worry about Expel Hexes, Divert Hexes, etc. which are quite common in some places.
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Old Feb 27, 2010, 04:09 PM // 16:09   #4
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Quote:
Originally Posted by MagmaRed View Post
I'd prefer it to be an enchantment, rather than a hex. Hexes can be removed quite easily, and it would make Energy Surge a LOT more powerful on the AoE part. Allow you to switch targets easier as well, and not have to worry about Expel Hexes, Divert Hexes, etc. which are quite common in some places.
I always find enchantments to be removed more easily but it could just be the areas aI have been focusing in...

Would it be overpowered if it was a stance or just skill?
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Old Feb 27, 2010, 04:43 PM // 16:43   #5
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Great idea. /signed
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Old Feb 27, 2010, 05:18 PM // 17:18   #6
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this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,

if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
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Old Feb 27, 2010, 05:40 PM // 17:40   #7
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Quote:
Originally Posted by Yuna Matsumarui View Post
this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,

if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
Mark of Pain is more OP lol.

well...I dont really understand that equation there...

the max damage per energy lost you are getting is 7, not 10 or 9 or whatever..

Last edited by ajc2123; Feb 27, 2010 at 05:52 PM // 17:52..
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Old Feb 27, 2010, 05:48 PM // 17:48   #8
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Thats not too bad actually...

The fact its based on energy of the mob too means it wont be super stack-able like cop was.. and stay mesmerish ^
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Old Feb 27, 2010, 06:54 PM // 18:54   #9
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Quote:
Originally Posted by ajc2123 View Post
Just for fun...

Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.
Nice suggestion, echoing the one made by upier yesterday. Could work, altough some more practical means of energy draining should be introduced to make it worth using.

upier suggested some sort of MoP working on spells -> every time a foe is targeted by a spell, adjacent foes take damage. This is easier to use and probably also easier to implement, and it introduces some form of sinergy with the rest of the team, which is what Mesmers currenty lack the most. Also, this could open up interesting possibilities for a team involving both a Necro pumping up the physicals while the Mesmer leads the offensive for the casters.

I think turning the PvE-only Ether Lord (unlinked) into a regular skill (fully linked to some attribute) isn't likely to happen tough, so maybe picking a skill from the unused FC skills and giving it such a functionality could do. Or better yet, dual-scaling: damage linked to Domination/Illusion, duration linked to Fast Casting, so that @ 0 FC it still isn't worth using for Mesmer secondaries.

Last edited by Gill Halendt; Feb 27, 2010 at 07:00 PM // 19:00.. Reason: yay typos
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Old Feb 27, 2010, 06:58 PM // 18:58   #10
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Quote:
Originally Posted by Gill Halendt View Post
Nice suggestion, echoing the one made by upier yesterday. Could work, altough some more practical means of energy draining should be introduced to make it worth using.

upier suggested some sort of MoP working on spells -> you hex a target, every time that enemy is targeted by a spell, adjacent foes take damage. This is easier to use and probably also easier to implement, and it introduces some form of sinergy with the rest of the team. Also, this could open up interesting possibilities for a team involving both a Necro pumping up the physicals while the Mesmer leads the offensive to the casters.

I think turning the PvE-only Ether Lord (unlinked) into a regular skill (fully linked to some attribute) isn't likely to happen tough, so maybe picking a skill from the unused FC skills and giving it such a functionality could do. Or better, dual-scaling: damage linked to Domination/Illusion, duration linked to Fast Casting, so that @ 0 FC it still isn't worth using for Mesmer secondaries.
Ether lord isnt PvE only lol. I just said that to make sure it was split from PvP.
I think your thinking of ether nightmare
Had no idea Upier suggested something like this.

As for making things easier by just doing spells in particular, I am not trying to make the newest easy build. I am trying to keep the Mesmer skills still like a mesmer, a little fancy, but at least effective. You know?

Last edited by ajc2123; Feb 27, 2010 at 07:09 PM // 19:09..
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Old Feb 27, 2010, 07:09 PM // 19:09   #11
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Quote:
Originally Posted by ajc2123 View Post
Ether lord isnt PvE only lol. I just said that to make sure it was split from PvP.
I think your thinking of ether nightmare
Had no idea Upier suggested something like this.
Whoops, I was indeed thinking about Ether Nightmare, my bad!

Then yes, as a name, Ether Lord perfectly fits the skill concept.

upier's suggestion could replace Overload.

Quote:
Originally Posted by ajc2123 View Post
As for making things easier by just doing spells in particular, I am not trying to make the newest easy build. I am trying to keep the Mesmer skills still like a mesmer, a little fancy, but at least effective. You know?
Yup, I know. Even if my avatar depicts a Warrior...

I see your point, but too many e-drain skills have long recharge times, so you'll need plenty to get the most out of the skill.

Last edited by Gill Halendt; Feb 27, 2010 at 07:13 PM // 19:13..
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Old Feb 27, 2010, 07:16 PM // 19:16   #12
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Quote:
Originally Posted by Gill Halendt View Post
Whoops, I was indeed thinking about Ether Nightmare, my bad!

Then yes, as a name, Ether Lord perfectly fits the skill concept.

upier's suggestion could replace Overload.
The name overload would make sense, but that spell is at least kind of ok compared to the many useless Mesmer skills for PvE. Granted its single target and damage is less than necrosis...but used right at least its still something.

Ethereal burden? But then again the energy gain from that skill is kinda nice...

Matching skill names along with skills never used and their new function is kinda hard lol.
Quote:
Originally Posted by Gill Halendt View Post
Yup, I know. Even if my avatar depicts a Warrior...

I see your point, but too many e-drain skills have long recharge times, so you'll need plenty to get the most out of the skill.
Maybe if it is put into fast casting, then it will also promote other underused skills like Mantra of Recovery. Along with skills like drain delusions/energy tap/ether phantom. Then energy burn/power leak, you should never run out of energy and put out some decent damage.

this is all hypothetical though.

If Ether lord is indeed changed like this though, I would like to see skills that provide energy degen to be switched to a solid number to correspond with the said skill. except for ether phantom since it already has - a set amount of energy if timed right.

So yeah you are right, some skills will need to be changed.

Last edited by ajc2123; Feb 27, 2010 at 07:25 PM // 19:25..
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Old Feb 27, 2010, 08:08 PM // 20:08   #13
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Not a bad idea. /signed
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Old Feb 27, 2010, 08:13 PM // 20:13   #14
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/signed

Good idea.
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Old Feb 27, 2010, 08:20 PM // 20:20   #15
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Quote:
Originally Posted by Yuna Matsumarui View Post
this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,

if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
What? We dont want it to be buffed to the level of AP/x because AP builds tend to be very overpowered. In the game, there are many underpowered skills, and only a few overpowered skills. Rather than buffing the underpowered skills to the level of the overpowered skills, they should be buffed to a balanced level and the overpowered skills, like AP, need to be toned down through nerfs.
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Old Feb 27, 2010, 08:21 PM // 20:21   #16
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look, I'd love some mesmer buffs for pve, but even with 7+ AoE dmg,

let's say your running
12+1+2 domination
12+1 FC

you're saying the max you'll be getting is 7

Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146
energy burn 10 energy = 56 AoE dmg
Guilt / Shame 14 energy = 98 AoE dmg
Power Leak 17 energy = 119 AoE dmg

but now for the LeetSauce dmg

http://wiki.guildwars.com/wiki/Signet_of_Weariness

8 energy loss AoE , meaning let's say you have a mob of 5,

8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies



this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks.
Quote:
"... Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen..."
Ancestor's / Sympathetic Visage anyone?
or Quicksand,

Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg)


would need some more thought to work.

but still,

/signed
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Old Feb 27, 2010, 08:34 PM // 20:34   #17
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Quote:
Originally Posted by Yuna Matsumarui View Post
look, I'd love some mesmer buffs for pve, but even with 7+ AoE dmg,

let's say your running
12+1+2 domination
12+1 FC

you're saying the max you'll be getting is 7

Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146
energy burn 10 energy = 56 AoE dmg
Guilt / Shame 14 energy = 98 AoE dmg
Power Leak 17 energy = 119 AoE dmg

but now for the LeetSauce dmg

http://wiki.guildwars.com/wiki/Signet_of_Weariness

8 energy loss AoE , meaning let's say you have a mob of 5,

8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies



this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks.


Ancestor's / Sympathetic Visage anyone?
or Quicksand,

Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg)


would need some more thought to work.

but still,

/signed
For signet of weariness, this is a single target hex, so it wouldn't be massive damage around. 8 energy lost at a cap of 7 damger per energy will only deal 56 damage to enemies adjacent to the target. Very not overpowered.

Quicksand will make it so 7 damage is dealt each time the hexed enemy attacks or uses a spell, very underpowered.

Ancestors visage and its duplicate will be the only way to deal a lot of damage really fast, but even then, foes have energy pools too, and as we know from farming with ancestors, their energy will get depleted rather quick. Whether or not the damage dealt before this happens is overpowered is yet to be known to me since I have no actual monster energy pool data, but it requires a good amount of positioning to pull that off. That kind of skill should be rewarded anyways in my opinion.

I still believe this is neither overpowered nor underpowered. I think it is just around perfect, with few alterations.

If you were to echo/carry multiple copies of the skill around, then i could see it being pretty powerful...but still, I dunno lol.

I jsut read about spirit shackles...lets see, in HM everyonje has an IAS...7 X 5 = 35 damage AoE everytime it attacks but not dealt to the foe, just does adjacent to it. That COULD stack up a bit actually and provide for a very interesting combo. How about this added affect.

"If target foes energy becomes 0, this hex ends."

?

Last edited by ajc2123; Feb 27, 2010 at 08:39 PM // 20:39..
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Old Feb 27, 2010, 10:02 PM // 22:02   #18
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Quote:
Originally Posted by ajc2123 View Post
Just for fun...

Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.
I really like this suggestion, though I think the duration is a bit too long and the energy should cost 10 because of how powerful this skill could become.

/signed
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Old Feb 28, 2010, 01:52 AM // 01:52   #19
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With proper tweaking, this could definitely be something to push Mesmers into more PvE groups. This is good. /signed.
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Old Feb 28, 2010, 01:57 AM // 01:57   #20
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sweet idea.

/signed
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